Professional Experience

  • Rightware

    Kanzi Product Marketing Manager-Nov 2025 – Present
    Sales Engineer-Feb 2020 – Nov 2025
    Technical Designer-Feb 2019 – Feb 2020

  • Jackson Dawson Communications

    Technical Artist-Feb 2014 – Feb 2019

Technical Artist — shaders, VFX and real-time 3D

I build the shaders, effects and pipelines that connect art to engine, in Unreal Engine 5, Unity and Kanzi.

Product Marketing Manager


Rightware

Nov 2025 – Present

I run product marketing for Kanzi while staying hands-on in the engine. I built an interactive product presentation inside Kanzi Studio, driven by a custom animated shader background; wrote GLSL compute shaders for Kanzi Particles 3.0, including curl-noise turbulence, clouds and metaballs; and recorded developer demos of Kanzi's AI tooling.

Sales Engineer


Rightware

Feb 2020 – Nov 2025

I rapid-prototyped proof-of-concept HMI demos in Kanzi Studio for automotive prospects, usually in under a week: shaders and materials matched to a target style, data-driven gauges, menu flows and VFX, each built around a customer's specific concern. I was also the sole presenter of Kanzi One demos to OEM executives at CES 2023–2025, and ran on-site Kanzi training across the US, at our Detroit office and in São Paulo, Brazil.

Technical Designer


Rightware

This design was done by an artist I found on behance, my responsibility was to implement the designs into Kanzi Studio as a training for new users. 

Technical Artist


Jackson Dawson Communications