About
I'm a technical artist with more than 10 years in real-time 3D. I like the space between art and engine: writing the shader that gets an effect to look exactly right, and mixing tools until a pipeline works.
I started as a founding member of Texel Logic, Jackson Dawson's real-time division, where I shipped interactive experiences for Ford, Lincoln and Honda in Unity. At Rightware I prototyped proof-of-concept HMI demos in Kanzi, presented them to automotive executives at CES, and now run product marketing for Kanzi. On the side, I was main 3D artist on Life Left Behind for Xbox Game Camp Detroit 2025, and I'm building Crypt Dungeon in Unreal Engine 5 and C++.
Away from the screen I take drawing classes, keep aquariums and redesign my garden.
Based in Sterling Heights, Michigan; open to remote work or relocation.